Once you fill your Vault, you also get wildcards - 3 uncommon, 2 rare, and 1 mythic
This is how I've been feeling, they just keep taking the art side of the game in better and better directions
Fire Magic in Eldrazi Ramp 2 Ancient Stirrings 1 Bojuka Bog 1 Boseiju, Who Endures 1 Cavern of Souls 1 Commercial District 2 Devourer of Destiny 4 Eldrazi Temple 3 Emrakul, the Promised End 2 Fire Magic 3 Forest 3 Herigast, Erupting Nullkite 4 Kozilek's Command 1 Kozilek's Return 4 Malevolent Rumble 1 Misty Rainforest 1 Sanctum of Ugin 1 Shifting Woodland 1 Sire of Seven Deaths 4 Sowing Mycospawn 2 Stomping Ground 4 Talisman of Impulse 1 Ugin, Eye of the Storms 4 Ugin's Labyrinth 4 Utopia Sprawl 1 Windswept Heath 1 Wooded Foothills 3 Writhing Chrysalis 3 Blood Moon 2 Force of Vigor 2 Soulless Jailer 1 The Stone Brain 3 Trinisphere 2 Unholy Heat 2 Untimely Malfunction Fire Magic Fire Magic offers multiple modes, all of which can shine against Boros Energy and other creature-heavy strategies

For The Lord of the Rings: Tales of Middle-earth , Wizards of the Coast serialized The One Ring in four different ways: a special, 1/1 version in Black Speech, /300 Elvish rings, /700 Dwarven rings, and /900 Human rings