Suffice to say, the variants are at their best when the character is reinvented in a wondrous and unexpected way, as opposed to being given a palette swap
Wizards of the Coast have classified certain cards as Game Changers cards which are legal to play in Commander, but which are recognized by the community for their unique capabilities and raw strength
I could maybe see this being played as a two-of in the 4- and 5-colorc control decks in Modern, and it may even break into the multicolored decks in Pioneer as well

Secret Lair x Furby: Doo-ay Noo-lah Secret Lair x Furby: Doo-ay Noo-lah Distant Melody (153k, SLD $10) Explore (300k, LTC foil $3) Inspiring Call (263k decks, surge foil PIP $18) Chromatic Lantern (611k, FIC foil $25, RVR Borderless $19) Sol Ring (all of them, too many) Secret Lair x Furby: The Gathering Secret Lair x Furby: The Gathering Sphere of Safety (143k, SLD foil $18) Miscast (55k decks, no special versions) Phyrexian Arena (553k decks, FDN Mana Foil $38, ONE FEA $3) Tormenting Voice (75k decks, no special arts) Tamiyos Safekeeping (193k, no special arts) Secret Lair x Furby: The OddBodies Secret Lair x Furby: The OddBodies Hullbreaker Horror (263k, PIP Surge $44, DBL foil $60, INR Borderless $9) Maddening Cacophony (70k decks, FEA $8) Serum Visions (131k, SLD foils $2.50 each) Umbris, Fear Manifest (5k as card, 7k as Commander, no special art) Spellskite (115k, no special frame) For these three lairs, were looking at $30/$40 like usual but theres also some $60 confetti foils, which are probably the same treatment that the Enchanted Tales subset had back in Wilds of Eldraine
