Stuff your deck with cards that require voting and villainous choices and youve got a deck full of interesting decision points for all players at the table
The Great Henge A bit of a rogue entry on our list, since The Great Henge is a better green card draw spell than it is a powerful MTG mana ramp card
However, we reconsidered our anti-block monster philosophy when Standard was expanded to three years
Sets that primarily take place there : Antiquities , Legends , The Dark , Fallen Empires , Ice Age , Alliances , Mirage , Visions , Weatherlight , Urza's Saga , Urza's Legacy , Urza's Destiny , Portal Second Age , Prophecy , Invasion , Planeshift , Apocalypse , Odyssey , Torment , Judgment , Onslaught , Legions , Scourge , Coldsnap , Time Spiral , Planar Chaos , Future Sight , Dominaria , Dominaria United , and The Brothers' War Planeswalker natives (with planeswalker cards) : Bolas, Dakkon Blackblade, Freyalise, Jared Carthalion, Jaya, Jeska, Karn, Liliana, Teferi, Tevesh Szat, Ugin, Urza, Venser, and Lord Windgrace Dominaria was Magic 's initial homeworld and has been the setting for more Magic expansions than any other plane