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With Palace Heist, the Illumineers Quest series proves it has the production value and level of quality to stand on its own exceptional deck-building game

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It operates as an indispensable asset for aggressive Emerald and Amber strategy archetypes, forcing players to secure full playsets of four copies

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That certainly isn't anything, especially if a more formidable creature mutates atop it or, goodness forbid, one picks two of them from the card pool

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It's an aggressive creature for you

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