As an expansion to the beloved trading card game, Bloomburrow trades sprawling interplanar warfare for a cozy, storybook-inspired setting where mice, frogs, bats, birds, squirrels, and other woodland creatures defend their valley from raging elemental forces
Thats an absurd amount of value for only two mana, and thats not including the fact that youve probably already got some value from it by casting it in the first place
Go Go Tomago (Darting Dynamo) has Evasive but then lets you exert 2 in your inkwell to gain lore equal to a damaged opposing character, and Aunt Cass (Biggest Fan) will give a chosen inventor character +1 to their lore when she quests
In other words, play bouncer when it has synergy and you really want the effect in your deck rather than because you want more two drops or think it will increase your early game tempo