It is great for those in a group who want everybody to be involved in a game instead of pairing off to play standard matches
This isnt the first time for MTG with such effects, of course, with cards like Selfless Savior aplenty, but it is still a major flavor win that perfectly honors his story
The downside is that it can be really hard to gain any advantage if you cant get damage onto their characters without making bad trades (losing a powerful character of yours for a cheap one of theirs) or without completely banishing them
![mtg final fantasy jumbo cactuar [191] [FINAL FANTASY] [Foil] Face to Face Games With dimensions of approximately 24 in Jumbo Cactuar](https://www.redclawgaming.com/cdn/shop/files/38733_4PktProBinder_MTG_FIN_Back-min_large.webp?v=1750118462)
We developed a workflow that asked concept artists and card artists to pull hallmark character designs from Yoshitaka Amanos original (and legendary) concept art, the original FFVI sprites, and the FFVI Pixel Remaster character portraits, to synthesize the most consistent elements of each characters design into something new. We also encouraged our artists to punch up finer details and bsexplore elements where they thought they could push (fabric, patterns, textures, etc.) Then, we would meet with the Final Fantasy VI review team, and they would give us feedback on what core elements they wanted to preserve and what new elements they were excited about. "It's our hope that the [FF6] character designs should feel like how you 'remember' them..." So they had the four games decided, but when it comes to Commander, thats only half the equation WOTC also needed to figure out which characters would lead each deck