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Keeping these three (3) rules in mind, please follow these instructions when proceeding to End of Match procedures: Continue with the current Phase of the Game Once the Phase is over, stop the Game Determine a Game Winner at this point, with the Duelist with the most Life Points winning the Game During Swiss Rounds, if both Duelists Life Points are the same, the Game is a Draw Compare Game Wins If one Duelist has more Game Wins, that Duelist wins the Match If Game Win totals are the same, the Match is a Draw Draws may only occur during the Swiss portion of a tournament and only during End of Match procedures
White's weaknesses are card advantage and, for the aggressive decks at least, vulnerability to board sweepers
Yet, there are some ways to go about casting this for a lot less than the actual costCounterlash, Magus of the Mind, Mind's Desire, Scholar of the Lost Trove, Sins of the Past, and Spelltwine all come to mind